2 research outputs found

    Indoor positioning of shoppers using a network of bluetooth low energy beacons

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    In this paper we present our work on the indoor positioning of users (shoppers), using a network of Bluetooth Low Energy (BLE) beacons deployed in a large wholesale shopping store. Our objective is to accurately determine which product sections a user is adjacent to while traversing the store, using RSSI readings from multiple beacons, measured asynchronously on a standard commercial mobile device. We further wish to leverage the store layout (which imposes natural constraints on the movement of users) and the physical configuration of the beacon network, to produce a robust and efficient solution. We start by describing our application context and hardware configuration, and proceed to introduce our node-graph model of user location. We then describe our experimental work which begins with an investigation of signal characteristics along and across aisles. We propose three methods of localization, using a “nearest-beacon” approach as a base-line; exponentially averaged weighted range estimates; and a particle-filter method based on the RSSI attenuation model and Gaussian-noise. Our results demonstrate that the particle filter method significantly out-performs the others. Scalability also makes this method ideal for applications run on mobile devices with more limited computational capabilitie

    Designing Interactive Manual Wheelchair Skills Training for Children

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    Access to wheelchair skills training is important for the mobility and independence of wheelchair users, but training rates are low - particularly among young people. In this paper, we present \textit{Geometry Wheels}, a movement-based experience prototype to explore the potential of interactive technology to support basic wheelchair skills training for manual wheelchair users, designed with the support of occupational therapists. Results of an evaluation with 15 participants (10 young wheelchair users and 5 parents) show that interactive systems can deliver engaging and challenging activities that encourage wheelchair navigation and activity. However, the project also revealed challenges in designing for individual differences in physical abilities, in conflicts between children's and parents' perceptions of ability, and barriers to home use. We outline strategies for the design of rehabilitative technology to help young people with disabilities build physical abilities
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